http://www.gameplanet.co.nz/news/132329.20080910.Fallout-3-censorship-becomes-global/
Yes, that's a bit strange. Apparently Australia has a tougher convention on video games than America does with a wide ban on several games. But if having real world drugs in a game, with similar to real life effects (both positive and negative) is a no-no, then I don't see the reason for a ban. Based on previous fallout game versions, taking various drugs had temporary positive buffs and then longer term negative penalties...plus the risk of addiction which would cause health penalties periodically if you couldn't come up with the specific drug you had become addicted to. That sounds more or less like the real world elements and provides people with the specific choice of 'risk long term problems for potential short term gains'. Usually the best option was to carry the things around and sell them to merchants for cash because of the weight ratio of drugs usually being almost zero. My impression therein was not that the drug use was encouraged out of hand, but that it demonstrated a tactical/strategic gameplay choice (as it would in the real world in a sense).
So instead, it is necessary to use "fictional drugs" even though people could very easily extract the actual drug from the effects if they wanted to think on it seriously.
And yeah, I'll probably be getting that game..but not because of a silly ban.
13 September 2008
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